Again, I haven't really played it yet.įor now, I'd say Griftlands because I played it a lot and I still play it after 80 hours. I just bought Gordian Quest, so I can't really talk about it much because I'm waiting for a fix for the issue that I have, sadly.īut Gordian Quest as tons of equipement to build a character that is specific to you and that you'll like throughout the game. So, the features that I like a bit more about Griftlands is the negotiation system, the relationship system and all of the NPCs, each with their own social boons, banes and death loots. This update will be the last regularly scheduled one until the launch release this summer. We've released regular updates once or twice per month during development, and used your feedback to make the game better each time. ![]() I personally love having pets and friends with me. We launched the Griftlands Alpha build in July 2019, and entered Early Access in June 2020. You can be a serial killer and kill everyone to steal their loot, you can be a mind twister who lie everytime you have the opportunity, you can be a friendly pascifist who want to have a lot of friends, gaining powerul boons etc. The main stories are pretty much the same but it's how YOU decide to appoach them. I have 30 hours on Griftlands on EPIC and 50 hours on Steam and I'm still amazed by the game. If you like the game enough, I'd say the content is here. Personnaly, I find the daily not very exciting. Then there is the meta-progression incentive, unlocking new card (that is pretty quickly done) and if you're into that sort of thing, meeting all people, unlocking all flourish etc.Īnd finally, daily challenge and high score to beat. On top of that, you have several options that let you do runs with modifications (good and bad, your pick). So you basically want to win Brawl/Campaign mode in all difficulty if you like the deck building. ![]() In story mode (just fast forward every dialogue) and brawl mode.īoth offers enough difference in progression/graft availability to be enjoyed for the deck building part alone. And like slay the spire, there is several difficulties to unlock and beat. Then you have the difficulty and deck builder game. Since a run isn't that long, I tend to do "Story runs" exploring different path and way of dealing with the world and story (being a brute, try to make friend, exploring different endings).Īnd there is 3 characters to explore here. The story element of Griftland is, IMO, already making it replayable.
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